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PRISMA DOOR - Art Direction

Prisma is a new dark fantasy world imagined and Art directed by me, for my character design class. The intention here was to create the base lore/Myth for a Moba game, it was a fun creative exercise to imagine something that could explain the endless cycle of replayability on the same map and heroes. in reality, the two cosmic Angels, the White God and the Black God are just playing chess with their creations, over and over again.
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"...Centuries ago, the astrologer became obsessed with a perfect colorless geometry, forever ignoring the night sky... And then, two societies send their best pieces to collect cosmic items and treasures from inside a mysterious Door, but all who enter return with no memory of what happened inside..."

Final lineup, with the Slave Pawn, Horseman, Carry, Strategist, Noble, bishop and Doorman.

Final lineup, with the Slave Pawn, Horseman, Carry, Strategist, Noble, bishop and Doorman.

linework, process and study of stylization.

linework, process and study of stylization.

Strategist, the lady. exploring new ways to present the characters

Strategist, the lady. exploring new ways to present the characters

Noble, the key holder.

Noble, the key holder.

Bishop, experienced in batle.

Bishop, experienced in batle.

Pawn and the man waiting masked man.

Pawn and the man waiting masked man.

''the encounter''

''the encounter''

early worldbuilding sketch, showing all elements from the world we are exploring.

early worldbuilding sketch, showing all elements from the world we are exploring.

Ancient king, the golen, the throne. some direction about the map and inspiration from chess.

Ancient king, the golen, the throne. some direction about the map and inspiration from chess.

''the last song''

''the last song''

''forgotten muses''

''forgotten muses''

''New game.''

''New game.''

"...in a distant place, at the edge of the world, the astrologist became obsessed with a perfect, colorless geometry..."

"...in a distant place, at the edge of the world, the astrologist became obsessed with a perfect, colorless geometry..."